Source filter to use to determine entities that can block the door.
How to make a sliding door in hammer editor.
Hammer editor tutorial 4 part 2 for a longer hammer tutorial series.
Building an automatic door series description this series is meant to provide.
Select use opens and de select touch opens.
Quote i m assuming you want a sliding door that opens when you re near it.
Block filter name filtername targetname for half life.
You might have to play around a bit to get it right and make sure you give it a name.
Making a button for your door.
Im just confused with the axis that the doors move on think of it as store entrance door or closed.
Source filter to use to determine entities that can block the door.
Just make a func door that goes to the side.
To make it into a use door double click on it in 3d view select the flags tab on the properties window.
Passes the door s use inputs and touch events onto a different door so it also is activated.
Passes the door s use inputs and touch events onto a different door so it also is activated.
Block filter name filtername targetname for half life.
To make a button for the door create a small brush can be any shape you want and tie it via tie to entity to func.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.
The second part of the door is a func door brush based entity that will determine how the door moves.
The func door will act as an invisible barrier to any player who runs into it so the best thing to do is shape the brush close to the size of the model door and overlap the two.
Download the vmf here.
If you have a question email me.
Name your door something like door1.